![]() ![]() Run vkQuake.app whenever you want to play Quake. Put the MP3 files into a folder named music put the music folder into the id1 folder you grabbed from your Quake installation and put that and vkQuake.app into your Quake folder. Tracks 2 through 11 are the music tracks.) ![]() Track 1 of the CD is the data track, containing the game. (Yes, the first MP3 file is “track02.mp3”. Rename the MP3 files to “track02.mp3”, “track03.mp3”, etc., and put them in id1/music. Rip it using iTunes/Music.app you need to import it as MP3 (AAC won't work FLAC will but iTunes doesn't support that). If you have a physical Quake 1 CD-ROM, it's also an audio CD. ![]() If nothing else, you could use the shareware version just to get it working. Getting it from the GOG or Steam releases may be another option if you have a Windows machine. (Optional) Quake's music as MP3 or FLAC files, or any other ten songs you'd like to use as a substitute Quake soundtrackĬreate a folder named “Quake” to put all these things in.įor the game data files, I have Quake 1 for Classic Mac, so I mounted my image of that CD-ROM in SheepShaver (a Mac OS 9 VM), installed Quake there, and then copied the id1 folder through the portal into the modern world.Quake 1's data files namely, the id1 folder containing pak0.pak and pak1.pak.This is QuakeSpasm ported from OpenGL to Vulkan it runs great on my late Intel Mac mini running Monterey. Quake II now includes the main game and both expansion packs: The Reckoning and Ground Zero. As of 2023, the best way to play Quake 1 on a modern Mac (at least if you want to play the single-player campaign I don't know about network play) is the Mac Source Ports build of vkQuake. Developed by id Software in 1997, Quake II is a critically acclaimed first-person shooter and sequel to Quake that deviates from the original by introducing an entirely new science fiction narrative and setting. ![]()
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